Unity platforms
The Unity SDK works on ARKit and ARCore phones out of the box. Builds for Rokid, XREAL, PICO, Meta Quest, Magic Leap 2, HoloLens 2, Apple Vision Pro and WeChat are an Enterprise add-on.
Platforms
| Platform | Runtime | Device type | Availability |
|---|---|---|---|
| Android and iOS | ARCore / ARKit | Phones and tablets | Included in the standard SDK |
| XREAL | Android | Optical AR glasses | Enterprise add-on |
| Rokid | Android | Optical AR glasses | Enterprise add-on |
| Magic Leap 2 | Android | Spatial computing headset | Enterprise add-on |
| HoloLens 2 | Windows Holographic | Mixed reality headset | Enterprise add-on |
| Pico | Pico OS | VR/AR headset (Enterprise) | Enterprise add-on |
| Apple Vision Pro | visionOS | Spatial computing headset | Enterprise add-on |
| Meta Quest 3 / Pro | Meta Horizon OS | Mixed reality headset | Enterprise add-on |
| WeChat Mini App | iOS / Android bridge | AR experience launcher | Enterprise add-on |
Enterprise only
Headset and glasses builds, with their sample scenes and deployment pipelines, come only with the Enterprise plan. To get access, contact your AR Clip account manager.
Request a headset build
- Prepare your details: company name, contact person, target launch date and expected monthly active users.
- Email
support@arclip.design, or write to us through the customer portal. - Our solutions team sets up a private package feed and sends instructions for the headsets you need.
- Once access is on, open the page for your headset. It shows how to install the plugins, set the build target and check localization.
What the headset builds add
- Device profiles — settings tuned for each headset.
- Deployment templates — ready build projects for each device, with CI examples, for side-loading or store submission.
- Sample scenes — controller input, gestures and UI tuned for each device.
- Support SLA — your tickets are fast-tracked, with direct access to the AR Clip solutions engineers.