🎬 Welcome to Studio
Studio is where you build. It runs in your browser, saves as you work, and lets your whole team edit the same scene at once.
This section is a tour of the interface and what each part is for. If you are looking for how the engine behaves (components, physics, scripting) that lives in Creators Engine.
🧱 How a project is organised
Project
└── Space background · lighting · grid · units · camera
└── Scene an entity with an Anchor — the trigger that makes it appear
└── Entity
A project holds spaces. A space holds scenes and owns everything they share. A scene is an entity carrying an Anchor component, which is the only thing that makes it a scene. Everything in it is an ordinary entity.
Components are not levels of this tree
An entity is made of components. They are not children, and they do not appear in the hierarchy — they are what the entity is:
Entity "Lamp"
◆ Transform where it is
◆ Geometry its shape
◆ Material how it looks
◆ Events what it reacts to
◆ UI an interface card attached to it
◆ Script behaviour
UI, Events, Script, Patch, Animation, States — all of these are components, sitting
alongside Transform and Geometry. A scene's interface is a UI component on the scene entity, not
a separate layer beside it.
Containment — an entity inside another entity. Moving the parent moves the child.
Composition — a component on an entity. It is an aspect of that entity, one of each kind, added with + New component.
Both look like "inside" in the editor, and telling them apart is most of understanding this engine.
So the three things you will meet are all the same kind of object:
| It is | Because it has | And it lacks |
|---|---|---|
| a scene | an Anchor component | a Transform |
| an ordinary entity | a Transform, plus whatever else you added | an Anchor |
| space-level logic | a Script or Patch component, and no parent | both |
→ Objects and scenes explains the model in full.
🚀 Start here
🧰 The specialised editors
Studio has four editors inside it, each opened from the left rail:
| Editor | For |
|---|---|
| Animation Controller | choreographing movement on a timeline |
| Patch Editor | building logic as a node graph |
| UI Editor | designing the 2D interface over your scene |
| Material Editor | the look of a surface |
And Studio itself can be extended: plugins add panels, generators and even your own kinds of component.
👥 Working together
Studio is collaborative. Everyone editing a project sees each other's avatars in the top bar and each other's changes as they happen. Undo is your own — it will not roll back a colleague's work, but note that it also does not know they changed the same object in between.
Comments let you leave a note pinned to a spot in the scene, which is usually a better way to hand over feedback than describing where something is.