Studio
Studio is the AR Clip editor. It runs in your browser, saves as you work, and lets your whole team edit the same scene at once.
This section explains each part of the editor. To learn how scenes behave — components, physics, scripting — see Creators Engine.
Start here
Build and publish a small AR scene in about ten minutes.
InterfaceWhat every panel, bar and button in the editor does.
Keyboard shortcutsThe keys that make editing fast.
How a project is organised
Project
└── Space background · lighting · grid · units · camera
└── Scene an object with an Anchor — the trigger that makes it appear
└── Object
- A project holds spaces.
- A space holds scenes and the settings they share.
- A scene is an object with an Anchor component. Only the anchor makes it a scene.
- Everything inside a scene is an ordinary object.
Objects are made of components
Each object is made of components. Components are not child objects and do not appear in the layer tree. They decide what the object is:
Object "Lamp"
◆ Transform where it is
◆ Geometry its shape
◆ Material how it looks
◆ Events what it reacts to
◆ UI an interface card attached to it
◆ Script its behaviour
UI, Events, Script, Patch, Animation and States are components too, just like
Transform and Geometry. So a scene's interface is a UI component on the scene object, not a
separate layer next to it.
Child objects and components
In the editor, both look like something "inside" an object. They work differently:
- A child object is a separate object inside another one. When you move the parent, the child moves too.
- A component is a part of the object itself. An object has at most one of each kind. Add one with + new component.
Once you can tell these two apart, the rest of the editor is much easier to follow.
Scenes, objects and space-level logic
All three are the same kind of object. Only their components differ:
- A scene has an Anchor component and no Transform.
- An ordinary object has a Transform, plus whatever else you added. It has no Anchor.
- Space-level logic is a Script or Patch component on an object with no parent. It has neither an Anchor nor a Transform.
→ Objects and scenes explains this in full.
Editors inside Studio
Studio has four editors inside it. Each one opens from the left rail.
Plan movement on a timeline.
Patch editorBuild logic as a graph of nodes.
UI editorDesign the 2D interface on top of your scene.
Material editorSet how a surface looks.
You can also extend Studio. Plugins add panels, generators and even your own kinds of component.
Work together
Everyone editing a project sees each other's avatars in the top bar, and each other's changes as they happen.
Undo is personal. It never rolls back a colleague's work. But it also does not know if they changed the same object in the meantime.
Use Comments to pin a note to a spot in the scene. It is usually clearer than describing where something is.
Next: First project — build and publish a small AR scene.