Android and iOS
Phone builds are part of the core Unity SDK and run on any phone with ARCore or ARKit. Enterprise adds managed app delivery, extra telemetry and advanced localization diagnostics.
Requirements
- Android (API 24+) with ARCore
- iOS 13+ with ARKit
- Unity 2022.3 LTS, with URP (optional, but recommended for performance tuning)
To set up your scene, add location IDs and build for phones, follow the Unity SDK setup.
Enterprise add-ons
Enterprise only
These add-ons are available when your workspace is on Enterprise.
- Managed distribution — private Play Store and App Store Connect workflows, and MDM profiles for company devices.
- Advanced telemetry — live localization metrics sent to the AR Clip monitoring system.
- Seat licensing — SSO (Azure AD, Okta) and device attestation for secure field deployments.
- Regional edge endpoints — dedicated VPS entry points in each region, for lower latency.
To turn them on, email support@arclip.design with your bundle identifiers and release plan.
Testing checklist
- Test localization indoors and outdoors on real devices, both flagship and mid-range.
- Check what happens when the user denies camera or motion sensor access.
- If you use Enterprise telemetry, check that the event volume on the dashboard matches what you expect.
Enterprise accounts can report phone build issues through the same priority support channel as headset builds.