Apple Vision Pro
Run AR Clip VPS on Apple Vision Pro. The build adapts the Unity SDK for visionOS, with hands-free interaction and passthrough rendering. It is available only on Enterprise.
Get access
- Email
support@arclip.designwith your Apple Developer Team ID, enterprise bundle identifiers and TestFlight rollout plan. - You get:
- the
com.webarvps.vps.visionosUnity package; - a sample visionOS Unity project set up with PolySpatial rendering;
- CI workflows that build signed
visionOS.ipabundles.
- the
Enterprise only
The Apple Vision Pro build and its tools are not part of the public SDK.
Requirements
- Apple Vision Pro with visionOS 1.2 or later
- Unity 2022.3 LTS with the
visionOSbuild support module - Xcode 15.2+ with the visionOS SDK installed
- Access to PolySpatial (Unity Pro or Industry licence)
Set up
- Install the Enterprise registry and add the
com.webarvps.vps.visionospackage. - Import the
VisionPro_Localization.unityscene. Make sure the PolySpatial settings use Hybrid Rendering mode. - Set
VPSLocalisationServiceto use theVisionProPoseAdapter(included in the package). - In
Project Settings → Player → visionOS, add your team ID and theInfo.plistcapabilities: camera, head tracking and spatial audio. - Build the visionOS
.ipain Xcode and deploy through TestFlight or the Devices window.
Testing checklist
- Check the hand gestures that show and hide the localization HUD.
- Test passthrough opacity, so overlaid content stays readable in different lighting.
- Check that localization keeps working when you switch between Shared Space and Full Space.
- Use the
VisionProDiagnosticspanel to export localization logs for support.
Support
Enterprise support includes joint debugging sessions with AR Clip engineers, advice on PolySpatial performance, and guidance on App Store versus direct distribution.