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HoloLens 2

Run AR Clip VPS on HoloLens 2. The build includes spatial mapping and hand-tracking UI, tuned for Windows Holographic. It is available only on Enterprise.

Get access​

  • Email support@arclip.design with your tenant domain, number of devices and how you will deploy (sideloading or Microsoft Intune).
  • You get:
    • access to the com.webarvps.vps.hololens2 UPM module;
    • a preconfigured Unity project that uses the Mixed Reality Feature Tool and the OpenXR backend;
    • PowerShell scripts that provision devices and install certificates automatically.
Enterprise only

The HoloLens 2 build and its tools are not part of the public Unity SDK.

Requirements​

  • Microsoft HoloLens 2 with the latest Windows Holographic update
  • Unity 2022.3 LTS with the Universal Render Pipeline and the OpenXR Plugin
  • Mixed Reality Feature Tool 1.7 or newer, to import MRTK3
  • Visual Studio 2022 with the UWP workload, for packaging

Set up​

  1. Add the AR Clip Enterprise scoped registry and install com.webarvps.vps.hololens2.
  2. Import the sample MRTK3_HoloLens.unity scene. Check that the profile WAS/MRTK/Profiles/HoloLens2 is active.
  3. In Project Settings → XR Plug-in Management, turn on OpenXR for UWP and select the Microsoft HoloLens feature group.
  4. On the VPSLocalisationService component:
    • Turn on Send GPS if you combine indoor and outdoor navigation.
    • Assign the HandTrackingInput references that show and hide localization overlays.
  5. Build the UWP package in Build Settings → Universal Windows Platform, then deploy through the Device Portal or Visual Studio.

Testing checklist​

  • Open the Diagnostics slate to see localization confidence, drift and reprojected anchors.
  • Check the hand ray shortcuts: pinch to reset localization, open palm to show the debug menu.
  • Check that spatial mesh occlusion works with your URP pipeline. Depth buffer sharing must be on.
  • If you preload indoor and outdoor experiences, test switching between maps.

Support​

Enterprise support includes testing on Insider Preview builds, help with Azure AD device management, and advice on distributing line-of-business packages securely.