📄️ Objects and scenes
What an object really is, how parenting works, and how anchors decide which scene your visitor sees.
📄️ Components
What each component controls, the settings that are easy to misread, and the units that catch people out.
📄️ Materials
Slots, the eight material types and their settings, texture maps and their options, and reusing materials across a project.
📄️ Physics
What makes something solid, which shapes the engine works out for you, and why a body sometimes will not move.
📄️ Lights
The five light types, how to aim them, a starting rig that works, and which settings can animate smoothly.
📄️ Resources
Models, images, sounds and scripts: how the project tree works and how objects point at files.
📄️ Cameras
Control modes, field of view, and extra views like minimaps and security monitors.
📄️ Prefabs and instancing
Two different kinds of copying: prefabs for reusing a design, instancing for drawing thousands of copies cheaply.
📄️ Loading and the launch screen
What is fetched before the scene opens and what arrives later, how to override it per asset, and how to replace the launch screen with your own.
📄️ The shared packages
What you can import (in a script, in a plugin, in a component extension) and what each package gives you.