Material maps
Every map is a pair: the image, and its options (tiling, offset, rotation, filtering, colour space, UV channel). Setting just the image is usually enough.
Which maps a material accepts depends on its type, so switching type can leave a map you set earlier unused.
The names below are what the material panel calls them; the last column is what a script or a patch node uses.
| Map | What it is for | basic | standard | physical | toon | normal | chromakey | occluder | ref | In code |
|---|---|---|---|---|---|---|---|---|---|---|
| Ambient occlusion | baked contact shadow | ✓ | ✓ | ✓ | ✓ | ✓ | aoMap | |||
| Anisotropy | brushed-metal direction | ✓ | anisotropyMap | |||||||
| Baked light | baked lighting | ✓ | ✓ | ✓ | ✓ | ✓ | lightMap | |||
| Bump | height-based detail — prefer a normal map | ✓ | ✓ | ✓ | ✓ | ✓ | bumpMap | |||
| Clearcoat | where the lacquer sits | ✓ | clearcoatMap | |||||||
| Clearcoat normal | texture in the lacquer | ✓ | clearcoatNormalMap | |||||||
| Clearcoat roughness | how polished the lacquer is | ✓ | clearcoatRoughnessMap | |||||||
| Colour | the main colour image | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | map | ||
| Displacement | actually moves the surface | ✓ | ✓ | ✓ | ✓ | displacementMap | ||||
| Emissive | which parts glow | ✓ | ✓ | ✓ | emissiveMap | |||||
| Environment | reflections | ✓ | ✓ | ✓ | envMap | |||||
| Iridescence | where the oil-slick effect appears | ✓ | iridescenceMap | |||||||
| Iridescence thickness | how strong it is | ✓ | iridescenceThicknessMap | |||||||
| Metalness | which parts are metal | ✓ | ✓ | ✓ | metalnessMap | |||||
| Normal | surface detail without extra geometry | ✓ | ✓ | ✓ | ✓ | ✓ | normalMap | |||
| Opacity | transparency, taken from brightness | ✓ | ✓ | ✓ | ✓ | ✓ | alphaMap | |||
| Roughness | polished here, matte there | ✓ | ✓ | ✓ | roughnessMap | |||||
| Sheen colour | the colour of fabric sheen | ✓ | sheenColorMap | |||||||
| Sheen roughness | how soft that sheen is | ✓ | sheenRoughnessMap | |||||||
| Specular | where it is shiny | ✓ | specularMap | |||||||
| Specular colour | the tint of reflections | ✓ | specularColorMap | |||||||
| Specular intensity | how reflective | ✓ | specularIntensityMap | |||||||
| Thickness | how thick the glass is | ✓ | thicknessMap | |||||||
| Toon gradient | the toon ramp | ✓ | gradientMap | |||||||
| Transmission | where light passes through | ✓ | transmissionMap |
Ambient occlusion, light, environment, bump, displacement and gradient maps are kept if you set them, but the renderer ignores them. Use a normal map instead of bump, and set the environment on the scene. The material panel warns you when you use one.
A map carrying numbers rather than colour — roughness, metalness, a mask — must be marked as such in its colour-space option, or it is colour-corrected and the values come out wrong.
How to use them: Materials.