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What you can build here

AR is what AR Clip is known for, and it is not the boundary. The underlying thing is simpler and broader: interactive 3D that opens from a link, on any device, with nothing to install.

Whether a camera is involved is your choice, not a requirement.


Without any AR at all

These are ordinary applications. They run in a browser on a phone, a tablet, a laptop or a headset, and there is no app store anywhere in the story.

Product configurators

Pick a finish, a size, a layout; watch it change; get a link to buy. The commonest commercial build here.

A worked configurator

Product and portfolio viewers

One model, orbit controls, good lighting. Opens instantly, embeds in an existing page, and replaces a carousel of photographs.

Games

Physics, characters, multiplayer, an interface. Small enough to open from a link, which is exactly why people finish them.

Game controls · Multiplayer

Training and simulation

A machine you can take apart, a procedure you step through, a space you learn before entering it. Interactivity and a UI layer are the whole requirement, and both are here.

Data and dashboards in 3D

A building with live sensors on it, a floor plan with occupancy, a model with hotspots. Your data arrives through a script; the scene is just how it is shown.

Presentations and installations

Something that runs on a screen at an event, on a kiosk, or in a meeting, driven by a timer or by whoever is presenting.


With AR, when the room matters

Reach for the camera when where the visitor is standing is part of the point.

You wantUse
A printed thing to come alivean image or QR scene
Furniture in someone's actual rooma surface scene
A filter or a try-ona face scene
Directions and labels across a whole venueVPS
To be somewhere else entirelya 360° scene

Everywhere it runs

One project, and you do not maintain a version per platform:

WhereHow
Phone browsersthe published link, or a QR code
Desktop browsersthe same link
iOS App Clipopens from a link, a code or NFC, with no install
The native appnative rendering, for projects that need the frame budget
Headset browsersthe same link again, through WebXR
Embedded in your sitea snippet, inside your own page

Why this engine


When this is the wrong tool

Worth saying plainly, so you do not find out late:

  • A conventional 2D app — a form, a list, a settings screen — is faster to build with ordinary web tools. The interface layer here exists to sit over a 3D scene.
  • Offline-first work does not suit something that opens from a link.
  • Very heavy simulation — thousands of interacting bodies — will fight a browser, though the native app raises that ceiling considerably.

Everything else that is visual, spatial or interactive is fair game.


Next: Quick Start