Project assets
The bottom half of the Layers and assets panel: the files belonging to this project, in folders.
Drag anything from here onto the canvas or into the layer tree to add it to your scene.
The buttons
| Button | Creates |
|---|---|
| Add folder | a folder, to organise |
| Add script | a new file — see the list below |
| You can create | For |
|---|---|
| JavaScript or TypeScript | behaviour written in code |
| JSON or XML | data your project reads |
| Patch graph | behaviour built from nodes |
| UI | an interface card |
Clicking a script, patch or UI file opens its editor.
Folders are real paths
A folder is not a label — it is part of the file's address:
Models/Trees/oak.glb
Scripts import each other by that path, so renaming or moving a file rewrites every import that pointed at it. You never have to go and fix them by hand.
Organise as you import, not later
Getting the shape right early costs nothing. Reorganising two hundred loose files afterwards is an afternoon.
Imported models bring their dependencies with them
A model that arrives with its own textures tucks them underneath itself, and they travel with it when you move or delete it.
Next: Library