Library
Content you can bring into any project. You need to be signed in.
Getting files in
Press Add assets, or drag files straight onto the panel or the canvas.
| Category | Accepted |
|---|---|
| Images | .png .jpg .jpeg .webp .gif .svg |
| Video | .mp4 .webm .mov |
| Audio | .mp3 .wav .ogg .aac |
| Fonts | .ttf .otf .woff .woff2 |
| 3D models | .glb .gltf .fbx .obj |
| 3D scans | .ply .sog .spz .splat .ksplat .rad |
| HDRI / environment | .hdr .exr |
Anything else is refused at upload.
.glbIt packs the model, its materials and its textures into one file, so nothing arrives missing.
If your tool exports .fbx or .obj, converting to .glb first avoids most import surprises.
Where content comes from
Tabs narrow by type (images, video, audio, 3D models, 3D scans) and within a tab you pick a source:
| Source | What it is |
|---|---|
| My assets | what you have uploaded |
| Team assets | your team's shared library |
| Creators hub | the platform catalogue — importing copies it into your team |
| Sketchfab | external 3D model search → Figma & Sketchfab |
Mark things with a heart to find them again. Some items are marked Premium and need a paid plan. You can publish your own work to the catalogue.
Sketchfab models carry their own terms, and "downloadable" is not the same as "free to use commercially". The licence is on the model's page.
Next: Inspector