Opening a scene on Meta Quest
The link you publish for phones also opens in the Quest Browser. A scene placed on a real surface starts in passthrough AR through WebXR — no app to install, no store review, and every re-publish reaches the headset right away.
Headset support is in beta. It uses the WebXR standard built into the Quest Browser and is aimed at Quest 3 and 3S. If a scene misbehaves in the headset, tell us — those reports go to the front of the queue.
Three steps
1. Publish a surface scene
In Scenes, set the scene's trigger to Surface, build it, and publish. You get one link and a QR code — the same ones you would send to a phone.
→ Getting started walks through triggers and publishing.
2. Open the link in the Quest Browser
Put the headset on and open the link in the Quest Browser. Typing a short address works; a bookmark or a message you send yourself is quicker.
3. Enter AR
Tap the start button and confirm the browser's prompt. The scene appears on a real floor or table in passthrough.
What works in the headset
| On Quest | Phone only, for now |
|---|---|
| scenes anchored to floors and tables (Surface) | Image and QR markers, and Face effects — they need the phone camera |
| 3D models, animation and interactive events | location-based scenes (VPS) |
| scripts and physics that run in the scene | 3D scenes without AR open in a regular browser window, not in VR |
| updates the moment you re-publish |
Why a link and not an app
- Nothing to install. No developer mode, no sideloading, no store listing to wait for. If the headset has a browser, it can open the scene.
- One link for every device. The same link works on phones and in the headset, so a client can check the scene on whatever they have at hand.
- Always the latest version. Every re-publish reaches everyone who opens the link — no old build is left behind on a device.
If AR does not start
- The scene is not a Surface scene. Only Surface scenes enter passthrough AR in the headset; check the trigger in Scenes.
- The prompt was dismissed. Reload the page and confirm the browser's request to enter AR.
- It opens flat on the headset. That is a 3D scene — it has no AR to enter. Switch the trigger to Surface if it should sit in the room.