📄️ Components
Every component an object can have, with all its settings, types and defaults.
📄️ Material maps
Which texture maps each material type accepts, and what each map does.
📄️ Triggers
Every trigger you can react to, with its branches and settings.
📄️ Steps
Every action an event can do, with its settings.
📄️ Patch nodes
Every node in the patch editor, grouped by category, with its inputs and outputs.
📄️ Shader nodes
Every node in the material graph editor, grouped by category.