📄️ Events
Make your scene react to taps, keys, tracking and time without code: pick a trigger, then add the steps that follow.
📄️ Animation
Three ways to make things move, how to pick the right one, how easing works, and the rule that prevents most animation bugs.
📄️ States
Save an object’s looks as named states and switch between them: for switches, highlights, doors and colour options.
📄️ Patches
Build logic from nodes and wires instead of code: counters, conditions, maths and reusable graphs.
📄️ Game controls
Turn an object into a character your visitor can walk, fly or drive, with a follow camera and touch controls.
📄️ UI cards
Build buttons, menus and score displays as UI cards, place them on screen, and connect them to your scene.
📄️ Material graphs
Build your own material from nodes when the standard ones are not enough, and make full-screen effects.
📄️ Particles
Make fire, smoke, sparks, dust and rain with the Particles component, and learn which settings shape the look.
📄️ Paths
Draw a curve and use it as a shape, like a pipe or a rope, or as a route for an object to travel along.
📄️ Modifiers
Reshape an object without a 3D editor: cut one shape out of another, round its edges, give it depth, spin it into a ring, smooth it, or turn it into hills.