📄️ Objects and scenes
What objects, components and scenes are, how parenting works, and how anchors decide when a scene appears.
📄️ Components
What each component controls, the settings that are easy to misread, and the units they use.
📄️ Materials
How to choose a material type, set up texture maps and reuse materials across a project.
📄️ Physics
What makes an object solid, which collision shapes the engine makes for you, and how to move a physics object.
📄️ Lights
The five light types, how to aim them, a simple setup to start with, and which settings change smoothly in transitions.
📄️ Resources
Models, images, sounds, scripts and other files: how folders and paths work and how objects use resources.
📄️ Cameras
Camera control modes, lens settings, and extra views like minimaps and security monitors.
📄️ Prefabs and instancing
Two ways to have many copies of something: prefabs to reuse a group of objects, and instancing to draw thousands of copies quickly.
📄️ Loading
Choose what loads before your scene opens and what arrives later, set it for each asset, and set up or replace the launch screen.
📄️ Shared packages
The packages you can import in a script, a plugin or a component extension, and what each one gives you.