Layers
Layers shows everything in the current scene as a tree. Use it to find, rename, group and hide objects.
It is the top half of the Layers & assets panel in the left rail.
A row
| Control | What it does |
|---|---|
| Checkbox | Turns the object on or off. |
| Eye | Shows or hides the object. |
| Double-click | Renames it. |
| Drag | Moves it into another object, or changes the order. |
| Right-click | Opens a menu: Rename, Duplicate, Delete. |
Objects that are turned off look dimmed, and so does everything inside them. You can see at a glance what is not running.
The eye only hides the object: its scripts still run and it still collides. The checkbox takes it out of the experience completely. Hide an invisible wall with the eye, and turn off a prize that appears later with the checkbox.
Put objects inside other objects
Drop one object onto another to put it inside. It then moves, rotates and scales with its parent. This is how you build anything with parts: drop four wheels into a car body, and the car moves as one piece.
Its children, and their children, are deleted too. To keep a child, drag it out first.
The editor will not let you put an object inside one of its own children.
Find an object
Type in the search box to filter the tree. It searches by object name. Scripts also find objects by name, so clear names help there too.
Big background objects, like a floor or a backdrop, get caught by selections and drags. Lock them in Element settings and they stay out of the way.
Next: Project assets — the files in your project.