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Interface

A map of Studio: what each bar, panel and button does, and where to find it.

Top bar​

From left to right. In a narrow window, some items move into the logo menu.

ElementWhat it does
Logotakes you back to your projects
Project namethe name of this project
Menu (☰)the project, edit, add and view menus
Commentsdrop a pin, show pins in the scene, show resolved ones
Undo / Redoyour own edit history
3D / 2Dswitches the canvas mode
Toolbar+ to add an object, plus your pinned tools
Avatarswho else is editing right now
Publishturns the project into a link

The menu has four groups:

  • Project — rename the project, or go to its page in your account.
  • Edit — undo, redo, copy, cut, paste, duplicate and delete.
  • Add — objects and lights.
  • View — show or hide each bar, reset the camera, switch to orthographic view, show or hide the axes, split the canvas into four views, turn on path tracing, render an image, show or hide settings and comments, and go full screen.

Left rail​

Each icon opens a panel or a window. The name of each icon shows when you point at it. From top to bottom:

IconOpens
AI assistantbuild a scene from a description
Scenesyour spaces and scenes
Layers & assetsthe object tree and your files
Asset librarycontent and uploads
Patch editorlogic as a node graph
Animationthe timeline editor
Material editoryour own materials, built from nodes
Project settingsanalytics, languages, domain
Scene UIthe interface layer
Pluginsplugins you can add to Studio

These sit at the bottom of the rail:

IconOpens
Scene infonumbers about the current scene, and tips to make it faster
Shortcutsthe keyboard shortcuts
FAQthis documentation, in a new tab
API & MCPyour API tokens page, for connecting AI tools

AI assistant, Asset library, Plugins and API & MCP are there only when you are signed in.

You can drag the icons to change their order. Right-click the rail to choose which icons it shows. If you switch the rail off, bring it back with View → Navigation bar.

Canvas​

ElementWhat it does
Orientation gizmothe axes in the bottom-right corner; click a face to snap the camera to that view
Selection toolbarmove, rotate, scale, select, hand — appears next to the selected object
Hover outlineshows what you are about to click

3D is the normal view. You can switch its camera between perspective and orthographic.

2D shows everything flat. Use it to lay out interface-style content and to line things up precisely.

Quad view​

View → Quad view (Ctrl + Alt + Q) splits the canvas into four: Top, Front, Right and your own camera. In the flat views, scroll to zoom, drag empty space to pan, and drag an object to move it in that plane. Double-click an object to frame it, or empty space to see the whole scene.

Path tracing​

View → Path tracing (Shift + Z) follows rays of light as they bounce around the scene. You see soft shadows, reflections and light from nearby surfaces. The picture starts grainy and gets cleaner every moment. The first time, getting ready can take up to a minute.

Its settings, next to the progress counter, trade speed for quality. Press Turn off, or the same menu item, to go back to the normal view.

Render an image​

View → Render image… (Shift + F12) saves a path-traced picture of the scene as a PNG.

SettingWhat it does
CameraAs in the viewport, or one of the scene's cameras
Sizethe size of the viewport, or your own
Samples per pixelmore is cleaner, and takes longer
Light bounceshow many times light bounces between surfaces
Project post-processingadds the project's effects
Transparent backgroundleaves the background empty

Press Render. The noise fades with every sample. Stop and keep finishes early with what you have. Then press Download PNG or Copy.

Gaussian splats, particles and 2D text are not in the render. Parts of node-built materials that are made by the graph come out in neutral grey.

Layers panel​

The objects of the current scene, shown as a tree. It has a search field and an add button.

On each row:

  • the checkbox turns the object on or off. Objects that are off, and everything inside them, look dimmed;
  • the eye shows or hides it;
  • double-click to rename;
  • drag to move it into another object or change the order.

Right-click to rename, duplicate or delete.

Hidden is not the same as off

The eye only hides the object: its scripts keep running and physics still collides with it. The checkbox removes it from the experience completely. Use the eye for an invisible wall and the checkbox for a prize that appears later.

Right-hand panel​

Select an object to see its components here, in Element settings.

The components decide what the object is. Add a light component, and it becomes a light. Add a rigid body, and physics starts moving it. → Components

Movable panels​

The Patch editor, the Animation and the UI editor open as panels you can move and resize. Dock them at the bottom, float them in a window, or expand them over the whole viewport. Drag an edge to resize.

All panels​

PanelWhat it is for
Scenesspaces, scenes and their triggers
Layersthe object tree of the current scene
Project assetsthis project's own files
Libraryuploads and ready-made content
Element settingsan object's components
Material editoryour own materials, built from nodes
Events editorinteractivity without code
Animationthe timeline
Patch editorlogic as a graph
UI editorthe 2D interface
AI assistantbuilding from a description
Commentsfeedback pinned to the scene

Next: Scenes — spaces, scenes and their triggers.