Project assets
Project assets holds the files that belong to this project, in folders. Drag a file onto the canvas or into the layer tree to add it to your scene.
It is the bottom half of the Layers & assets panel in the left rail.
Buttons
- Add folder creates a folder, to keep files organised.
- Add script creates a new file. You can choose one of these types:
| Type | Use it for |
|---|---|
| JavaScript or TypeScript | behaviour written in code |
| JSON or XML | data your project reads |
| Patch graph | behaviour built from nodes |
| UI | an interface card |
Click a script, patch or UI file to open it in its editor.
Folders are part of the path
A file's folders are part of its address:
Models/Trees/oak.glb
Scripts import each other by this path. When you rename or move a file, every import that points to it is updated for you. You never have to fix them by hand.
Putting files into folders from the start takes no extra time. Sorting two hundred loose files later can take an afternoon.
If a model comes with its own textures, they are placed under the model. When you move or delete the model, its textures go with it.
Next: Asset library — upload files and find ready-made content.